VIC-20 Cartridge Rarity & Gameplay listing

Version 1.9m, released June 6, 1998

By Ward F. Shrake and Paul A. Le Brasse

Proofread and converted to HTML by Marko Mäkelä on April 26, 1998

Visit "VIC-20 Digital Archaeology" on the web: http://members.aol.com/wshrake/index.htm Also be sure to check out: ftp.funet.fi


In the spirit of the "friendly computer", this document may be freely copied and/or used by anyone who wishes to do so. We do ask that you give the authors credit by name if and when you use this listing in any other context. Thanks in advance!

Notes about this document

This text lists all the cartridge software that we believe now exists for the VIC-20 home computer system. This is the latest revision of a document that has been steadily evolving since 1995.

We broke this document into many different categories. This reflects the idea that, since this is a Digital Archaeology project, and we are in essence digging this stuff up from a nearly forgotten past, that we are more sure that some carts truly exist than we are of other carts.

Paul LeBrasse and I (Ward Shrake) spent a summer collecting and then digitally copying every single cartridge that is listed in the first part of this list. Therefore, we know that these carts truly exist.

The "classic era" was famous for vaporware. That is, some company would publicly announce that they were going to make some product. They might take out ads in magazines, or just send out a written press release. Then they would, for various reasons, never actually release the item. Especially at the end of the Vic20's market lifetime, many odd things happened. Some companies changed their minds, while others found that they did not have the money to put something on the market. Some titles intended for cart release only made it out as tapes. And of course some titles never made it because their parent company went out of business.

Obviously, we want to make sure such titles are not confused with or intermingled with carts that we know, positively, exist in some form. If for no other reason, why subject cart collectors to frustration?

My point is that simply seeing some ink on paper is not proof that something does exist. At the same time, not being able to easily find a copy of something does not necessarily rule out that at least one copy was made. Paul and I have often been tempted to dismiss some title as being simply a figment of some company's imagination, when someone on the net suddenly announces that they've found one somewhere. (I just announced "list stagnation" when three such titles popped up.) With uncertainty in both directions, I felt we needed some way to display a hierarchy of certainty, along with the usual notations of rarity.

Anyone familiar with game cartridge collecting knows that the generally accepted method is to use rarity codes. We used these, obviously, but I felt that something more was needed, to separate the wheat and chaff.

So from this revision onwards, if a cart is included in the first part of this listing, that means that (a) the cart definitely does exist and that we are sure of this because (b) we have a digital copy of it. These digital copies (ROM images) are all or mostly to be found at various spots on the Internet; check out ftp.funet.fi or use a search engine.

In the past revisions of this list, the first section had included many carts that were confirmed by someone, but that no ROM image existed to prove it. With this revision of the list, any such cart (confirmed but not archived yet) is included in the second part of this listing, not the first part. This just seems logical. When half the list was in that boat, doing things the old way made sense. With only a handful of carts now confirmed-but-unarchived, this way currently makes more sense. I both suspect and hope that more carts will trickle in from time to time. We seem to be well into diminishing returns, but haven't found it all.

Of note here is that most of the other "classic" era videogame machines (Atari 2600, Intellivision, Colecovision, etc) have had a group of very serious cartridge collectors throughout their complete lifetimes. The lists of what is or ever was available for those systems has long been established, due to this continuing collection effort among many people.

The Vic20, on the other hand, was killed off in popularity by its parent company in an effort to get the market to upgrade to the Commodore 64. There has only been a serious effort to dig up the Vic20's software in the last two years or so. The "more popular" gaming systems have done so continuously since the early 1980's.

That may sound like whining; in fact, I'm probably bragging about how well our little group of digital archaeologists managed to do. I will note here that even some of the people who had once written Vic20 games have said that until we dug this stuff back up, even they did not have copies of the games that they themselves had created! And once we made the software library available to others all over the globe, I was pleasantly surprised to see that software emulators were written to take advantage of all that software. I'm pleased how things are going.

Please note that many other documents exist, that modern Vic20 users or computer historians may find useful or interesting. These can all be found on the Internet. (I wrote many of them myself, since very little other information about the Vic20 was freely available at the time.) Among these available documents are a Frequently Asked Questions text, various technical documents and archiving utility programs, a list of 450+ Vic20 cassette tape games, and more. Cartzilla is a huge text that I finished up now, and have released on the Internet. It takes this list farther; it actually reviews and discusses 182 known Vic20 carts.

All in all the Vic20 community seems to be doing very well. Enjoy it!

Ward F. Shrake and Paul A. Le Brasse

Contents

  1. Explanation of codes used
  2. The Commodore Vic-20 Cartridge List
  3. Confirmed but unarchived cartridges
  4. Vaporware section
  5. Hardware section
  6. Utility cartridges
  7. RAM expansion memory cartridges
  8. Expansion chassis or "motherboards"
  9. Info you can help us to find, to fill in some blanks

Explanation of codes used

(Some may differ from what you're used to.)

S Super-Common
Reserved for a few carts that seem to show up everywhere, always. No shortage of these! These could be great on gameplay, so don't be harsh...
C Common
Generally a semi easy-to-find Vic20 cartridge... but Vic20's might be harder to find than carts for other classic systems, at least at present.
U Uncommon
This means average/middle difficulty in finding.
R Rare
Takes a bit of hard work to locate one of these. You'll probably end up searching the Internet for it unless you get really lucky on a thrifting trip.
ER Extremely Rare
Nearly impossible to find. May be frustrating! We reserved this category for carts we've only seen 1 or 2 of total, everywhere we've looked. More could show up in time, as more people start to collect for the Vic20. For now, its difficult.
PR Prototype only
This category is new, as of version 18.8 of this list. It describes carts that, so far as we can tell, were never released as a production item but that do definitely exist in prototype form. Needless to say, these carts are incredibly rare.
NR Never Released
We used to use this category when we had seen or heard of a cart that might exist. Please note that we handle them differently now. We first put them in the separate "vaporware" section until someone out there finds one, at which time we move it up to "confirmed but unarchived" on a verbal confirmation. They climb up to the upper section of this list only when we have digitally archived the cart's ROM image for posterity. (In other words, if it is in the upper part of this list, you can likely find a ROM image for it on the Internet, no matter how rare or unique a cart may be. And yes, there are Vic20 emulators, too.)

The Commodore Vic-20 Cartridge List

Company Cartridge name Part# Size Game play Rarity Year made Download
Academy IFR (Flight Simulator) 8k B R 1983 BLK5
Atarisoft Pac-Man [RX8501] 8k C+ C 1983 BLK5
Atarisoft Centipede [RX8504] 16k C S 1983 BLK1, BLK5
Atarisoft Defender [RX8507] 16k A- C 1983 BLK3, BLK5
Atarisoft Dig Dug [RX8510] 16k B C 1983 BLK1, BLK5
Atarisoft Donkey Kong [RX8513] 16k B C 1983 BLK1, BLK5
Atarisoft Robotron: 2084 [RX8520] 12k B- C 1983 BLK3/2, BLK5
Atarisoft Jungle Hunt [RX8529] 16k B- C 1984 BLK3, BLK5
Atarisoft Moon Patrol [RX8532] 16k B- C 1983 BLK3, BLK5
Atarisoft Pole Position [RX8535] 16k B+ C 1983 BLK3, BLK5
Atarisoft Galaxian [RX8541] 8k C+ ER 1984 BLK5
Atarisoft Ms. Pac-Man [RX8544] 16k C+ C 1983 BLK3, BLK5
Atarisoft Battlezone [RX8547] 16k B- U 1983 BLK3, BLK5
Beyond Mountain King 16k A+ R 1983 NTSC: BLK3, BLK5
Boone Cyclon 8k A PR 1983 BLK5
Brøderbund A.E. [Viccart-___] 16k B R 1982 BLK3, BLK5
Brøderbund Lode Runner [Viccart-___] 16k B+ U 1983 BLK3, BLK5
Brøderbund Mastertype [Viccart-221] 16k B- R 1983 BLK3, BLK5
Brøderbund Seafox [Viccart-___] 16k B ER 1983 BLK3, BLK5
Brøderbund Skyblazer [Viccart-___] 16k A ER 1983 BLK3, BLK5
CBS Soft. K-Razy Antiks [22107] 12k B+ C 1982 BLK3/2, BLK5
CBS Soft. K-Star Patrol [22108] 16k B+ C 1982 BLK3, BLK5
Commodore Avenger (Vic Avenger) [Vic-1901] 8k C+ S 1981 BLK5
Commodore Star Battle [Vic-1902] 8k B+ R 1981 BLK5
Commodore Slot (Super Slot) [Vic-1904] 8k C C 1981 1: BLK5
2: BLK5
Commodore Jelly Monsters [Vic-1905] 8k A R 1981? 1: BLK5
2: BLK5
Commodore Alien (Super Alien) [Vic-1906] 8k C C 1981 BLK5
Commodore Jupiter Lander [Vic-1907] 8k B C 1981? BLK5
Commodore Poker (Draw Poker) [Vic-1908] 8k C C 1981 1: BLK5
2: BLK5
Commodore Midnight Drive (Road Race) [Vic-1909] 8k C- C 1981 BLK5
Commodore Radar Rat Race [Vic-1910] 8k B+ C 1981 1: BLK5
2: BLK5
Commodore The Sky is Falling [Vic-1911] 8k B- C 1981 1: BLK5
2: BLK5
Commodore Mole Attack [Vic-1912] 8k C C 1981 BLK5
Commodore Raid on Fort Knox (Bank Robber) [Vic-1913] 8k C C 1982 BLK5
Commodore Adventure Land Adventure [Vic-1914] 16k B- C 1981 BLK2+BLK3 (SYS32592)
Commodore Pirate's Cove Adventure [Vic-1915] 16k B- C 1981 BLK2+BLK3 (SYS32592)
Commodore Mission Impossible Adventure [Vic-1916] 16k B- C 1981 BLK2+BLK3 (SYS32592)
Commodore The Count Adventure [Vic-1917] 16k B- C 1981 BLK2+BLK3 (SYS32592)
Commodore Voodoo Castle Adventure [Vic-1918] 16k B- C 1981 BLK2+BLK3 (SYS32592)
Commodore Sargon II Chess [Vic-1919] 8k C C 1982? BLK5
Commodore Pinball (or ...Spectacular) [Vic-1920] 16k C+ C 1982 1: BLK3, BLK5
2: BLK3, BLK5
Commodore Super Smash [Vic-1921] 8k C C 1982 1: BLK5
2: BLK5
Commodore Cosmic Cruncher [Vic-1922] 8k B S 1982 BLK5
Commodore Gorf [Vic-1923] 8k B- S 1982 BLK5
Commodore Omega Race [Vic-1924] 8k A- S 1982 BLK5
Commodore Money Wars [Vic-1925] 8k C+ C 1982 BLK5
Commodore Menagerie [Vic-1926] 8k C- C 1982? BLK5
Commodore Cosmic Jailbreak [Vic-1927] 8k C C 1982 BLK5
Commodore Home Babysitter [Vic-1928] 8k C- C 1982 BLK5
Commodore Personal Finance (utility cart) [Vic-1929] 8k NA U 1982 BLK5
Commodore Visible Solar System [Vic-1930] 8k C C 1982 1: BLK5
2: BLK5
Commodore Clowns [Vic-1931] 8k C+ C 1982 Joystick: BLK5
Paddle: BLK5
Commodore Garden Wars [Vic-1932] 8k C C 1982 BLK5
Commodore Speed Math & Bingo Math [Vic-1933] 8k C- C 1982 BLK5
Commodore Commodore Artist [Vic-1935] 4k C U 1982 BLK5/2
Commodore Sea Wolf [Vic-1937] 8k B- U 1982 BLK5
Commodore Tooth Invaders [Vic-1938] 8k C+ U 1983 BLK5
Commodore Star Post [Vic-1939] 8k C U 1982? BLK5
Commodore Number Nabber, Shape Grabber [Vic-1941] 8k NA U 1982 BLK5
Creative Apple Panic [VI AP C] 8k C C 1982 PAL: BLK3/2, BLK5/2
NTSC: BLK5
Creative Astroblitz [VI AB C] 4k B- C 1982 PAL: BLK5/2
NTSC: BLK5/2
Creative Black Hole [VI BH C] 4k B U 1982 PAL: BLK5/2
NTSC: BLK5/2
Creative Choplifter [VI CL C] 8k A C 1982 BLK5
Creative Household Finance [VI HF C] 8k NA U 1983 BLK5
Creative In the Chips [VI CH C] 16k C R 1983 BLK3, BLK5
Creative Pipes [VI PI C] 8k C R 1983 BLK5
Creative Rat Hotel [VI RH C]? 8k B- U 1982 BLK5
Creative Serpentine [VI __ C] 8k B C 1982 PAL: BLK5
NTSC: BLK5
Creative Spills and Fills [VI SF C] 8k C R 1983 BLK5
Creative Terraguard [VI TG C] 4k C+ C 1982 BLK5/2
Creative Trashman [VI TM C] 8k B+ C 1982 1: BLK3/2, BLK5/2
2: BLK5
Creative Videomania [VI VM C] 4k C C 1982 BLK5/2
Daedalus Baldor's Castle 12k C+ ER 1983 BLK1+BLK2/2 (SYS20182)
Epyx Fun with Music 8k B ER 1983 BLK5
Epyx Monster Maze 8k C+ U 1982 BLK5
Handic A World at War 8k C- ER 198_ BLK5
Handic Space Snake 8k D ER 1982 BLK5
HES Vic FORTH (utility cart) [C301] 8k NA C 1982 1: BLK5
2: BLK5
HES HesMon (utility cart) [C302] 4k NA C 1982 BLK5/2
HES Turtle Graphics [C303] 8k NA C 1982 1: BLK5
2: BLK5
HES HesWriter (utility cart) [C304] 8k NA U 1982 BLK5
HES Aggressor [C305] 8k C U 1982 1: BLK5
2: BLK5
HES Synthesound (utility cart) [C306] 8k NA U 1982 BLK5
HES Shamus [C307] 8k A U 1983 BLK5
HES Protector [C308] 8k B- R 1983 BLK5
HES Robot Panic [C310] 8k B R 1982 BLK5
HES Gridrunner [C312] 4k B+ C 1982 BLK5/2
HES Predator [C316] 8k B+ R 1982 BLK5
HES Attack of the Mutant Camels [C318] 8k A R 1983 BLK5
HES Pharaoh's Curse [C321] 16k A R 1983 BLK3, BLK5
HES Kindercomp [C322] 16k NA R 1983 BLK3, BLK5
HES Story Machine [C323] 12k NA ER 1983 BLK3, BLK5/2
HES Face Maker [C324] 8k NA R 1983 BLK5
HES Kids on Keys [C325] 8k NA R 1983 BLK5
HES Alphabet Zoo [C326] 16k NA R 1983 BLK3, BLK5
HES Lazer Zone [C3__] 8k A R 1983 N/A
HES Maze [C3__] 8k C+ R 1983 BLK5
HES Mosquito Infestation [C3__] 4k B- R 1982 BLK5/2
HES Satellite Patrol [C3__] 4k B- R 1982 BLK5/2
Imagic Demon Attack [720050-1A] 4k A C 1983 PAL: BLK5/2
NTSC: BLK5/2
Imagic Atlantis [720051-1A] 4k A C 1983 PAL: BLK5/2
NTSC: BLK5/2
Imagic Dragonfire [720052-1A] 8k B+ U 1983 BLK5
Koala Tech. Dancing Bear 16k C+ ER 1983 BLK1, BLK5
Machine Language Games Amazing Maze 4k ER 198_ BLK5/2
Machine Language Games Dot Gobbler 4k A- ER 198_ BLK5/2
MSD Mobile Attack 8k C+ ER 198_ N/A
OEM Alien Sidestep 4k C- ER 1983 BLK5/2
OEM Bug Crusher 4k ER 1983 BLK5/2
Parker Frogger [PB1410] 8k D S 1983 BLK5
Parker Q*Bert [PB1420] 8k C C 1983 BLK5
Parker Tutankham [PB1430] 8k A U 198_ BLK5
Reston Miner 2049'er 8k A+ R 1983 PAL: BLK5
Romox Princess & Frog 8k C ER 1983 BLK5
Romox Topper 8k B ER 1983 NTSC: BLK5
Romox Typo 8k C+ ER 1983 BLK5
Sega Star Trek (S.O.S.) [004-04] 8k B+ C 1983 BLK5
Sega Buck Rogers: Planet of Zoom [005-04] 16k B- C 1983 BLK3, BLK5
Sega Congo Bongo [006-04] 8k C C 1983 BLK5
Sierra Crossfire [CFL-401] 8k B+ U 1981 PAL: BLK5
NTSC: BLK5
Sierra Lunar Leeper [LLL-401] 12k A R 1981 BLK1/2, BLK5
Sierra Threshold [THL-401] 8k A R 1981 BLK5
Sierra Cannonball Blitz [CBL-401] 12k B- R 1982 BLK1/2, BLK5
Sierra Jawbreaker II [JBL-401] 8k C+ U 1982 PAL: BLK5
NTSC: BLK5
Sierra Creepy Corridors [CCL-401] 8k B+ R 1983 BLK5
Sirius Deadly Duck [220__] 8k (4k?) B R 1982 BLK5
Sirius Fast Eddie [220__] 8k C R 1982 BLK5
Sirius Snake Byte [22031] 4k C R 1982 BLK5/2
Sirius Turmoil [22005] 8k B U 1982 BLK5
Sirius Type Attack [22010] 8k B R 1982 BLK5
Sirius Bandits [220__] 8k B+ U 1983 NTSC: BLK5
Sirius Capture the Flag [220__] 8k B+ R 1983 NTSC: BLK5
Sirius Final Orbit/Bumper Bash (2 on 1) [220__] 8k C/B+ R 1983 BLK5
Sirius Spider City [22015] 4k B+ R 1983 NTSC: BLK5/2
Spectra. Ape Escape [SC-215] 8k C+ R 1982 BLK5
Spectra. Cave-in [SC-207] 8k C- R 1982 BLK5
Supersoft Tank Atak 8k C ER 1982 1: BLK3/2, BLK5/2
2: BLK5
Thorn EMI River Rescue [THC 22001] 8k C- C 1982 BLK5
Thorn EMI Vic Music Composer [THC 22002] 8k NA U 1982 BLK5
Thorn EMI Submarine Commander [THC 22003] 12k C C 1983 BLK3/2, BLK5
Thorn EMI Mutant Herd [THC 22004] 8k C- C 1982 BLK5
Thorn EMI Fourth Encounter [THC 22005] 8k D+ U 1983 BLK5
Thorn EMI Computer War [THC 22006] 8k C R 1983 BLK5
Thorn EMI Medieval Joust [THC 22007] 8k C ER 1983 BLK5
Thorn EMI Mine Madness [THC 22008] 8k C- ER 1983 BLK5
Tigervision Polaris [_-00_-20] 8k B ER 1983 BLK5
Tigervision Springer [7-006-20] 16k C ER 1983 NTSC: BLK3, BLK5
Tronix Deadly Skies 4k B+ R 1983 BLK5/2
Tronix Gold Fever 4k C+ R 1983 BLK5/2
Tronix Scorpion 8k B R 1983 BLK5
UMI Alien Blitz [1619] 4k B- R 1981 BLK5/2
UMI Amok! [1611] 4k C R 1981 BLK5/2
UMI Outworld [1635] 16k B+ R 1981 1: BLK3/2, BLK5/2
2: BLK5
UMI Arachnoid [16__] 16k B R 1982 BLK3, BLK5
UMI Cloudburst [1636] 4k C R 1982 BLK5/2
UMI Meteor Run [1613] 8k D+ R 1982 BLK5
UMI Renaissance [1600] 8k C- R 1982 1: BLK3/2, BLK5/2
2: BLK5
UMI Skibbereen [1641] 4k C+ R 1982 PAL: BLK5/2
NTSC: BLK5/2
UMI Satellites and Meteorites [1650] 8k A- R 1982 PAL: BLK5
NTSC: BLK3/2, BLK5/2
UMI Sub Chase [16__] 4k C ER 1982 BLK5/2
UMI Video Vermin [1638] 8k A R 1982 BLK5
UMI Spiders of Mars [1604] 16k B+ R 198_ 1: BLK3/2, BLK5/2
2: BLK5
UMI Super Amok [1642] 8k A R 198_ BLK5
Xonox Artillery Duel [6235] 8k B R 1983 BLK3, BLK5
Xonox Chuck Norris Superkicks [6235] 8k C R 1983 BLK5
Xonox Ghost Manor [6215] 8k D R 1983 BLK5
Xonox Robin Hood [6225] 8k D R 1983 BLK5
Xonox Sir Lancelot [6225] 8k C+ R 1983 BLK5
Xonox Spike's Peak [6215] 8k C+ R 1983 BLK5
Xonox Tomarc the Barbarian [____] 8k D+ ER 198_ BLK5
Xonox Motocross Racer [____] 8k C ER 1983 BLK5

(Note that Xonox carts sometimes came two-per-case, as "double-enders". The initials shown above show what cart was paired with what other cart. Part numbers shown above are for the double-ender versions. Cliff Gregory positively confirmed all but Tomarc and Sir Lancelot as single-enders; he and I both assume they were made as singles. Tomarc must have been, as it has no other cart to pair it with, unless there is another double combo?)

Confirmed but unarchived cartridges

Company Cartridge name Confirmed by
OEM Blackjack Charles Bremer
OEM Space Ric-O-Shay Michael J. Novak jr.
Spectravideo Number Crunch (SC208) ?? via Paul Le Brasse
unknown Baseball (MG-305) Jerry Greiner

Vaporware section

Company Cartridge name Information
20 Century Flash Gordon Summer 83 Power Play; press release only. It may have come out as Spider City by Sirius.
Atarisoft Joust Name listed in later ads, but not in others, so this title was probably one of the last of the planned releases. There are four part numbers missing from the series, with three of those coming towards the end, so this makes sense. There is some confusion in the RX85__ series, but it looks like these holes are 16 or 17, 22 or 23, 25 or 26, and RX8538.
Atarisoft? Mario Bros. Jimmy Huey said this was once in development. No idea what part number it would have been, aside from it being one of the latter ones, as Stargate apparently is the earliest one.
Atarisoft Stargate Name listed in early ads, not in later ads. I am guessing from the part number series that this was intended to be RX8516 or RX8517, as a Robotron (#20) box said Stargate was out already, and the other carts the box listed were shown in perfect "part number" order.
Atarisoft Typo Attack Tape? Seen on pg. 31, Sep84 "Compute!" Again, no idea what part number it would have been, but four holes exist, 3 of them later ones.
Boone Crater Raider Tape? Seen in full page ad, Oct & Nov 83 Compute's Gazette, along with Cyclons (Which was later released as a tape by SoftSmith.)
Brøderbund Martian Raider Tape? Seen in ad, 7/83 Compute's Gazette
Brøderbund Multi-Sound Synthesizer Seen in ad, 7/83 Compute's Gazette
Brøderbund Shark Trap Tape? Seen in ad, 7/83 Compute's Gazette
Commodore [Vic-1903] Name needed. Anyone know what it was gonna be?
Commodore [Vic-1934] Name needed. Probably an older Bally/Midway.
Commodore [Vic-1936] Name needed. Planned as a Commodore original?
Commodore [Vic-1940]

Name needed. Probably an older Bally/Midway.

These four Commodore titles above seem to be really elusive. Some possible titles include Wizard of Wor, Space Vultures, Speed Type, and Electronic Calendar. (These are all names taken from the backs of original Vic20 boxes, but the names don't match any software title as yet known to have been made by Commodore.) I've also been told a BASIC 4.0 cart was once in existence; BASIC 2.0 is what is inside the Vic20's internal ROMs. Commodore also said in early 1984 that a cart called Jack Attack was soon coming out for the C64 and the Vic20.

Commodore [Vic-2011] VIC-Stat cartridge, per Jim Brain "CBM list".
Commodore [Vic-2012] VIC-Graph cartridge, per Jim Brain "CBM list".
Commodore [Vic-2013] VIC-Forth cartridge, per Jim Brain "CBM list".
Creative Save New York Press release only, in Jan 85 Computer Games. Most likely only came out for the C64, but...
Datamost Round About Unconfirmed, but on other collector's lists.
Epyx Alien Garden May 1983 Electronic Games advertisement.
Epyx Plattermania May 1983 Electronic Games advertisement.
First Star Panic Button Full review seen in May 84 "Compute!" mag
HES Fort Apocalypse Seen: Ad page 79, Nov 83 Compute's Gazette
HES Necromancer Seen: 1-line ad, pg 111 Dec83 Compute's Gazette
HES Slime 1-line ad @ $13, pg 111 Dec83 Computes Gazette
Jini Micro Mini Jini Seen in 1/2 page (99) ad in July 83 Gazette
Oceans Int Blockbuster Seen in press release, pg 40, Aug 83 Gazette
Oceans International Close Encounters Seen in press release, pg 40, Aug 83 Gazette
Oceans International Frogman Seen in press release, pg 40, Aug 83 Gazette
Oceans International Tank Wars Seen in press release, pg 40, Aug 83 Gazette
Oceans International Note that some of the confirmed carts listed in the section above were once listed as being available from Oceans International. The confirmed copies are either from some other (or simply an unknown) manufacturer. Amazing Maze, Blackjack, Dot Gobbler and Space-Ric-O-Shay were once this way.
Microware (five titles) See Tymac company below. Bought them out?
Microware Key Quest 2-page review seen in Dec 83 Compute's Gazette
Parker Super Cobra Cliff Gregory saw this listed in a catalog of Parker Brothers games, saying it was going to come out in the fall of 1983, for the Vic20 and for other systems. Unconfirmed otherwise.
Protecto Atari VCS Adapter Seen in various ads, unconfirmed otherwise. The ads were fancy and expensive looking, but never actually showed pictures of the item.
Quick Brown QuickFinger Tape? 7/83 1-pg ad, Compute Gazette, pg. 79
Quick Brown QuickMail Tape? 7/83 1-pg ad, Compute Gazette, pg. 79
Quick Brown QuickSpell Tape? 7/83 1-pg ad, Compute Gazette, pg. 79
Romox Anteater Seen in Oct 83 Compute!, page 45. Full page ad
Romox Typo Seen in Oct 83 Compute!, page 45. Full page ad
Showcase Astro Patrol Tape for sure. Ad pg 91 Dec83 C.Gazette...
Showcase Chicken Tape? Ad pg 91 Dec83 C.Gazette, box art only
Showcase Doughboy Tape? Ad pg 91 Dec83 C.Gazette, box art only
Showcase Glub Club Tape? Ad pg 91 Dec83 C.Gazette, box art only
Showcase Pussyfootin' Tape? Ad pg 91 Dec83 C.Gazette, box art only
Showcase Salmon run Tape for sure. Ad pg 91 Dec83 C.Gazette...
Showcase Squeeze Tape for sure. Ad pg 91 Dec83 C.Gazette...
Sierra Sammy Lightfoot Mentioned in Oct 83 Gazette ad, but not in ad for December. Did it only come out on C64?
Sierra Tronsworld Unconfirmed, but on other collector's lists.
Sirius Fantastic Voyage Seen: summer 83 Power Play
Sirius Repton Seen: $25, 1-line ad, pg79, Nov 83 C. Gazette
Sirius Squish'Em Seen: 1/85 Computer Games
Spinnaker Story Machine Seen: 6/84 Power Play ad. (Licensed to HES?)
Spinnaker Alphabet Zoo Was this released as a HES cart only? Both? A fair amount of Spinnaker stuff was released by HesWare, and it can get a bit confusing.
Synapse Harrier "Available soon" ad, pg 29, 8/83 C. Gazette
TG Software Droids Tape? Seen in Oct 83 Compute!, page 69.
TG Software Nightstrike Seen: 1/85 Computer Games
Tymac Bomber word Seen: 1/84 Compute's Gazette, page 81. (MW?)
Tymac D'fuse Seen: 1/84 Compute's Gazette, page 81.
Tymac Dot-a-lot Seen: 1/84 Compute's Gazette, page 81. (MW?)
Tymac Key Quest Seen: 1/84 Compute's Gazette, page 81. (MW?)
Tymac Res Q Seen: 1/84 Compute's Gazette, page 81.
Tymac Space Bats Seen: 1/84 Compute's Gazette, page 81.
Tymac Tic Attack Seen: 1/84 Compute's Gazette, page 81. (MW?)
Tymac Zap Seen: 1/84 Compute's Gazette, page 81. (MW?)

Hardware section

Please note that many of the items found below are pure hardware, or are at least more firmware than software. Some of them are just plain hard to categorize. Because Jim Brain already maintains a huge list of every single thing that Commodore ever put out, I see no reason to try to duplicate those existing efforts here. This is Vic20 cartridge-port-only stuff. (Note that even then, there are grey areas to consider.)

Utility cartridges, etc

Company Cartridge name Description Download
Arbutus Total Promqueen EPROM programming hardware. (This plugs into the Vic's user port, not the cartridge port.) N/A
Cardco Write Now! word processor BLK5 (SYS41000)
Century Moses 65C02 assembler, 27 new opcodes N/A
Century Moses with 8K RAM 65C02 assembler, 27 new opcodes N/A
Commodore Machine Language Monitor [Vic-1213] (4k ROM) 1a: BLK5/2 (SYS45056)
1b: BLK5/2 (SYS45056)
2a: BLK3/2 (SYS24576)
2b: BLK3/2 (SYS24576)
3: BLK1/2 (SYS8192)
Commodore Programmer's Aid Cartridge [Vic-1212] (4k ROM) BLK3/2 (SYS28681)
Commodore Super Expander with 3K RAM [Vic-1211A] (4k ROM) BLK5/2
Commodore Victerm 40 [Vic-1610] (4k ROM) BLK5/2
Commodore To keep the 19xx number series as intact as possible, a few non-game items were listed in the first section of this list.
Data 20 Display Manager 40/80 column display device N/A
Data 20 Video Pak 40/80 column display device N/A
Eastern Vic Rabbit datasette accelerator cart N/A
HES To keep the HES cart numbering system as intact as possible, a few non-game items are listed in the first section of this list.
Jason-Ranheim Promenade EPROM programming hardware. (Plugs into the Vic's user port. A C64 version was also made.)
Kantronics Radiotap Amateur radio interface item.
Quick Brown Fox Quick Brown Fox word processor (8k ROM) BLK5 (SYS32692)
Skyles Arrow datasette accelerator cart N/A
UMI Wordcraft 20 [16__] (16k ROM) BLK3, BLK5

RAM expansion memory cartridges

Note: I'll just briefly say that this section really needs a lot of work, and leave it at that. Any added information is welcome!

Company Cartridge type Remarks
Abaris, Inc. Ram cartridge, 16k with battery backup
APS RAM module, 64k
Assembly Tech. RAM cartridge, 16k
Cardco "Cardram 16", 16K Two banks of 8k. One 8-section dip switch selects where each 8k goes; four slot choices per each 8k bank.
Century RAM Cartridge, 8k
Century RAM Cartridge, 16k
Century RAM Cartridge, 64k
Commodore RAM cartridge, 3k [Vic-1211]
Commodore RAM cartridge, 8k [Vic-1110]
Internally, the PC board seems to be ready to accept another 8k of memory. Could solder more in.
Commodore RAM cartridge, 16k [Vic-1111]
Compuscope RAM cartridge, 8k
Compuscope RAM cartridge, 16k
MSD, Inc. RAM cartridge, 8k
Personal Peripheral Products RAM cartridge, 8k
RAM electronics RAM cartridge, 32k Configurable. Marko's was set up to be a switchable 3k, 0k, 24k set-up.
Stonechip Elec. "Vixen" cart, 16k
UMI RAM cartridge, 3k
UMI RAM cartridge, 8k
Xetec RAM cartridge, 32k Each 8k bank has an on/off dip switch.

Expansion chassis or "motherboards"

(Please note that we are just now beginning to list any features that may have been on these items. More may exist on each item.)

Company Product name Description
Apropos Tech. RAMAX 2-slots, with 27k
Apropos Tech. RAMAX Jr. 2-slots, with 19k
APS Select-A-Ram 2-slots, with 64k
Cardco Cardboard 3 3-slots,
Cardco Cardboard 6 6-slots,
Compuscope Expander 4-slots,
Compuscope Supermother 8-slots, pause...
Computer Place CP Vic-20 Expander 4-slots,
Data Toolbox Quad-slot 4-slots, reset, fuse
HES HesCard 20 5-slots, 5 select buttons, reset.
High Tech Ent. Busmaster 6-slots,
High Tech Ent. Busmaster II 6-slots, soft enable
High Tech Ent. Minibus 3-slots,
Voice World 24K Golden RAM 4-slots,

Info you can help us to find, to fill in some blanks

Missing carts

If you actually own a cart that is not shown somewhere in our lists, up above, please let Ward know about it, and he'll add it to this listing. But remember to check the other sections out, if you have a utility or hardware type item, as these are not generally shown in the top section. The top section is only for archived software cartridges, followed by vaporware listings, then hardware, utilities, RAM expanders, et cetera.

Part numbers

In various places there are blank or incomplete part numbers shown. If we knew them, we'd list them. But we don't, just yet. Some manufacturers listed no part numbers on the carts themselves, but listed these on the package's outer box instead. Atarisoft did this for sure. Creative seems to be another one. Ditto for Sirius and Parker Brothers. Starting with version 1.8 of this list, I've made educated (but incomplete) guesses for some company lists, based on their patterns for other systems. If you have any original software boxes, or other paperwork, help us all out on this. Paul and I went through our collections long ago, so it is up to you now!

Information about certain rumored carts

For instance, there are four holes in Commodore's numbers series. We hope to at least find out what names Commodore planned to call these releases. (And whatever else we can find out about them, of course.) One of the big reasons I want to find part numbers for each cart, is to find gaps in that company's product line, which would tell us we haven't found everything for that company, just yet. Look at the gaps for HES, for instance. We have eight empty holes that we know of, but only four carts with no part numbers. Obviously, we seem to be missing at least four HES carts, right? Look at Atarisoft. Now that we have all the numbers for them, a pattern emerges. (They skip numbers by threes; 1, 4, 7, 10....) The part numbers seem to back up the idea that four more carts were once planned, and we do have four Atarisoft carts listed under vaporware, so that matches too. These are just examples, but you get the idea. If you run across anyone who has things like old magazines or catalogs, brochures or what not, see if there is any info in them that we have not listed. If you happen to know anyone you can ask, don't be shy! As time goes on, and we talk to some of the original programmers and such, it is becoming increasingly obvious that human memory is not perfect. Many things are being lost to the ravages of time. Let's find all we can, before it disappears forever!

Confirmations of vaporware software

If you now actually own a real cartridge of a program we listed in our "vaporware" section of the list, let Paul or Ward know about it. We have only the information we listed, at this time. Many of the rarer carts we initially felt were "NR" (never released) did show up in time. However we are highly cautious about old memories of what might have been. We do insist that confirmations be made only when a person physically owns one. And of course, if it is not anywhere on our lists, and you're sure its not a cartridge for some other gaming system, please, tell us about it!

A select few "ROM images" that are not yet archived

We have successfully archived most of the "confirmed" carts above. A few still remain elusive. Paul and I both can digitally copy these in moments, if we had a copy loaned to us. Failing that, the owners of the carts will have to do it themselves. As there are still many "vaporware" carts that may turn out to have at least one copy in existence, somewhere, I wrote a text document that explains the technical process of archiving these old Vic20 cartridges. I even wrote software to make the job easier. (But please, follow in our footsteps and act responsibly when archiving.) If anyone gets ahold of ROM images that are not in the current archives, please pass them on to the appropriate web or FTP sites for distribution.

Some recent loans from kind folks on the Internet... Patrick Wickwire loaned his Cyclon cart for archiving purposes. If it isn't the only one out, it is still remarkably rare! Tom Truszkowski loaned us his "Victerm 40" in prototype form, complete with handwritten label. That one is now archived, too. "Uncle Roger" Sinasohn loaned two carts; Dot Gobbler and Fun with Music by Epyx. Dot Gobbler was a production cart, but I've only heard of maybe three collectors having a copy, in all the years I've been looking for Vic20 carts. Fun with Music was so rare that I'd never heard a single mention of it being available for the Vic20, until this one got loaned to us! Cliff Gregory loaned me two real rarities: Amazing Maze and Bug Crusher. Without the kindness of dedicated fans like these people, the Vic20 cart archiving project would be standing still. Thanks for all your help, folks!

Pictures of box art, cartridges, tapes, whatever

The short story on this is to tell you that there is a CD-ROM project going on, and to check Ward's web page for all the details. A few of us are pooling our resources, taking some time, and planning to put all sorts of Vic20 artwork onto a CD-ROM, readable by common web browsers. To see a current list of what we have already, and what we still need, please visit <URL:http://members.aol.com/wshrake/cdhaves.htm>. (Ward's main web page is at <URL:http://members.aol.com/wshrake/index.htm>.)

In closing

Digital Archaeology is an interesting hobby. Other gaming systems have dedicated fan followings, who eventually track down all sorts of neat info about the games released for their favorite gaming systems. That is what I hope will continue to happen for the Vic20, both in stories and items. The "big three" console game systems (Atari 2600 VCS, Colecovision, and Intellivision) have fan followings that get to celebrate, from time to time, someone's finding of a rumored-but-never-found-before cartridge. I love reading the "2600 Connection" newsletter, for just such fun news. This is one reason I like the term "digital archaeology" so much, too; it does seem a lot like "digging up" forgotten treasures. Understanding the historical significance of such a find, or just appreciating it as is, makes this hobby a lot of fun. And yes, this is all a sneaky ploy to get more of you "out there" interested in helping to find such gems, as Paul and I simply cannot do this on our own. Too much physical space to cover, for one thing. So keep your eyes open, wherever you are located, OK? You never know what one-of-a-kind gem you'll run across in your travels!